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curriculum

Physical Education & Computing

Click to download – Computing Portfolio

   Physical Education

National Curriculum Statement

Purpose of study

A high-quality physical education curriculum inspires all pupils to succeed and excel in competitive sport and other physically-demanding activities. It should provide opportunities for pupils to become physically confident in a way which  supports their health and fitness.
Opportunities to compete in sport and other activities build character and help to embed values such as fairness and respect.

Aims

The national curriculum for physical education aims to ensure that all pupils:
 develop competence to excel in a broad range of physical activities
 are physically active for sustained periods of time
 engage in competitive sports and activities
 lead healthy, active lives.

Our Intent

By the time our children leave our school, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. 

Key stage 1
Pupils will develop fundamental movement skills, become increasingly competent and confident and access a broad range of opportunities to extend their agility, balance and coordination, individually and with others. They should be able to engage in competitive (both against self and against others) and co-operative physical activities, in a range of
increasingly challenging situations.
Pupils will be taught to:
 master basic movements including running, jumping, throwing and catching, as well as developing balance, agility and co-ordination, and begin to apply these in a range of activities
 participate in team games, developing simple tactics for attacking and defending
 perform dances using simple movement patterns.

Key stage 2

Pupils will continue to apply and develop a broader range of skills, learning how to use them in different ways and to link them to make actions and sequences of movement.
They should enjoy communicating, collaborating and competing with each other. They should develop an understanding of how to improve in different physical activities and sports and learn how to evaluate and recognise their own success.

Pupils will be taught to:
 use running, jumping, throwing and catching in isolation and in combination
 play competitive games, modified where appropriate [for example, badminton, basketball, cricket, football, hockey, netball, rounders and tennis], and apply basic principles suitable for attacking and defending
 develop flexibility, strength, technique, control and balance [for example, through athletics and gymnastics]
 perform dances using a range of movement patterns
 take part in outdoor and adventurous activity challenges both individually and within a team
 compare their performances with previous ones and demonstrate improvement to achieve their personal best.

Swimming and water safety
Pupils will be taught to:
 swim competently, confidently and proficiently over a distance of at least 25 metres
 use a range of strokes effectively [for example, front crawl, backstroke and breaststroke]
 perform safe self-rescue in different water-based situations.

Computing

National Curriculum Statement

Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Aims

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

Our Intent

By the time our children leave our school, our computing provision aims to have equipped them with the necessary skills to understand and access the modern technological world. They will have developed computational thinking, increased their digitally literacy and thus be prepared for their future work environment.

Progression of Skills

1.Information Technology

2.Computing Science

3.Digital Literacy (2 slides)

4.Vocabulary and Resources

5.Overview of coverage (Split into each half term)

Monitoring & Evaluating

Impact of the implementation of the Physical Education & Computing curriculum is measured in a variety of ways.

These include:

Pupil Conferencing

Work Scrutiny – alongside teacher’s planning

Assessment data

Learning walks

Learning environment

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